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| import * as THREE from 'https://threejs.org/build/three.module.js'; import {OrbitControls} from 'https://unpkg.com/three@0.108.0/examples/jsm/controls/OrbitControls.js';
import {GLTFLoader} from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/examples/jsm/loaders/GLTFLoader.js';
function main() {
const canvas = document.querySelector('#c'); const renderer = new THREE.WebGLRenderer({canvas});
const fov = 85; const aspect = 2; const near = 0.1; const far = 100; const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20);
const xElem = document.querySelector('#x'); xElem.textContent = "Test";
const controls = new OrbitControls(camera,canvas); controls.enableDamping = true; controls.maxPolarAngle = Math.PI * 0.4; controls.minDistance = 10; controls.maxDistance = 100; controls.target.set(0, 5, 0); controls.update();
const scene = new THREE.Scene(); scene.background = new THREE.Color(0xcce0ff); scene.fog = new THREE.Fog( 0xcce0ff, 20, 100 );
{ const planeSize = 1000;
const loader = new THREE.TextureLoader(); const texture = loader.load('js/grasslight-big.jpg'); texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.magFilter = THREE.NearestFilter; const repeats = planeSize / 2; texture.repeat.set(repeats, repeats); const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongMaterial({ map: texture, side: THREE.DoubleSide, }); const mesh = new THREE.Mesh(planeGeo, planeMat); mesh.rotation.x = Math.PI * -.5; scene.add(mesh); }
{ scene.add(new THREE.AmbientLight(0x666666)); const light = new THREE.DirectionalLight(0xdfebff, 1); light.position.set(50, 200, 100); light.position.multiplyScalar(1.3); light.castShadow = true; light.shadow.mapSize.width = 1024; light.shadow.mapSize.height = 1024; const d = 300; light.shadow.camera.left = - d; light.shadow.camera.right = d; light.shadow.camera.top = d; light.shadow.camera.bottom = - d; light.shadow.camera.far = 1000; scene.add(light); }
const cubes = []; const loader = new THREE.TextureLoader(); const material = [ new THREE.MeshBasicMaterial({map: loader.load('js/grasslight-big.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('js/grasslight-big.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('js/grasslight-big.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('js/grasslight-big.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('js/grasslight-big.jpg')}), new THREE.MeshBasicMaterial({map: loader.load('js/grasslight-big.jpg')}), ]; const geometry = new THREE.BoxGeometry(2,2,2); const cube = new THREE.Mesh(geometry, material); cube.position.y = 2; cubes.push(cube); scene.add(cube); { const cubeSize = 4; const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize); const cubeMat = new THREE.MeshPhongMaterial({color: 0x44aa88}); const mesh = new THREE.Mesh(cubeGeo, cubeMat); mesh.position.set(cubeSize + 1, cubeSize / 2, 0); scene.add(mesh); } { const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); const sphereMat = new THREE.MeshPhongMaterial({color: 0x44aa88}); const mesh = new THREE.Mesh(sphereGeo, sphereMat); mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0); scene.add(mesh); }
function resizeRendererToDisplaySize(renderer) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if (needResize) { renderer.setSize(width, height, false); } return needResize; }
function render(time) { time *= 0.001;
const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix();
if (resizeRendererToDisplaySize(renderer)) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); }
cube.rotation.x = time; cube.rotation.y = time; controls.update(); renderer.render(scene, camera); requestAnimationFrame(render); } requestAnimationFrame(render);
}
main();
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